Isleline
Connect numbered islands with one or two bridges until every island matches its clue and the network is one connected whole.
Finished a round? Try another BeanNest mind game.
Connect numbered islands with one or two bridges until every island matches its clue and the network is one connected whole.
Fold four numbers into exactly 24 with three exact combines in Daily or Practice puzzles.
Solve open Classic crosswords or ordered Crazy Lockstep trails.
Bit Balance is an original 6x6 binary logic puzzle where every completed row and column must contain three 0s and three 1s, avoid three equal consecutive bits, and remain unique. Free Play generates a continuing sequence of verified Easy or Standard puzzles, while Daily provides one player-local calendar puzzle. Public-rule-only conflict feedback, explanatory non-mutating Nudge assistance, bounded Undo, replay-safe progress, and mouse, touch, and keyboard controls keep play direct without a hidden wrong-cell oracle.
Fill each open cell with 0 or 1. Every completed row and column must contain the same number of 0s and 1s, no row or column may contain three identical bits in a row, and no two completed rows or columns may be identical. Free Play offers public 6x6 puzzles and Daily gives one Standard 6x6 puzzle for the local calendar day.
No. The current public game is 6x6. Free Play exposes Easy and Standard, and Daily uses Standard; Hard and 8x8 remain internal calibration content.
No. Completed rows must be unique, and completed columns must also be unique.
No. Nudge identifies an explainable forced move and its reason, but the board remains unchanged until you place the bit.
Yes. Its public 6x6 rules match the common binary-puzzle family often called Takuzu or Binairo: balanced 0/1 counts, no run of three equal bits, and unique completed rows and columns. Bit Balance is an independent BeanNest implementation.
Binary Puzzle Deductions in Bit Balance uses worked examples and reviewed current rules for this game.