Puzzle game guide

Free Browser Puzzle Games to Play on BeanNest

BeanNest publishes several different kinds of browser puzzles, and the important difference is the decision you make while playing. Use the mechanics below to choose between spatial partitioning, binary deduction, mine counting, word transformation, maze navigation, or classic card planning.

What this guide helps you decide

Which current BeanNest puzzle fits the kind of thinking I want to do?

This guide compares a selected set of published BeanNest puzzle mechanics so you can choose a starting point. The Puzzle Games category remains the complete current browse page rather than being duplicated here.

For the complete current shelf, browse Puzzle Games.

For grid logic and deduction

Choose one of these when you want the board itself to carry most of the information you need. Each game uses a different public rule set rather than a shared reskin.

Rectangle partition

Rectweave

Rectweave asks you to partition the grid into non-overlapping rectangles. Each committed rectangle must contain exactly one numbered clue and cover exactly that many cells.

Binary deduction

Bit Balance

Bit Balance uses a 6x6 grid of 0s and 1s. Completed rows and columns must balance the two digits, avoid triples, and stay unique.

Mine-count deduction

Signal Sweep

Signal Sweep follows Minesweeper-style deduction: revealed numbers count nearby mines, flags mark suspected mines, and chord play can open remaining neighbors when the flag count matches.

For words, routes, and cards

These puzzles shift the main decision away from filling a logic grid: change a word one letter at a time, find a legal route through a maze, or plan moves across a Klondike layout.

Word ladders

Rungshift: Word Ladder

Rungshift turns one five-letter word into another. Every submitted rung changes exactly one letter, must exist in the game's pinned word graph, and cannot repeat a word already used in the route.

Maze routes

Pocket Maze: Glow Paths

Pocket Maze starts with a deterministic perfect maze. Classic focuses on reaching the exit, while Crazy can add ordered beacons, keys and seals, or one-way passages.

Card planning

Cedar Solitaire

Cedar Solitaire uses classic Klondike rules with Draw 1 and Draw 3 modes: build tableau columns downward in alternating colors and move each suit from Ace through King to its foundation.